local mp = require 'mp' local config_file = "/storage/emulated/0/Android/media/is.xyz.mpv/scripts/sleep.json" local time = { minutes = 0.1, active = false, format = "%02d:%02d:%02d", -- (HH:MM:SS) remaining = nil, display_time = true, prev_state = { timestamp = "", remaining = nil, was_active = false, last_update = "", -- ISO 8601 -- file_name = "" }, } local gesture_state = { triggers = { count = 0, last_action_time = 0, }, actions = { pending = false, confirm_timeout = 5, -- seconds timer = nil, callback = nil, } } local ActionType = { SET_TIMER = 1, REMOVE_TIMER = 2, REINSTATE = 3, RESET = 4 } --[[ todo: perhaps instead of using a json file, we simply write the state attributes at the top of sleep.lua. then have test.lua edit itself as need be. ]] --------------------------- -- JSON PARSER -- --------------------------- local function read_jsonkey_value(file_str, json_obj, obj_key) local b_obj = string.find(file_str, json_obj) local e_obj = string.find(file_str, "}", b_obj) if not (b_obj or e_obj) then mp.msg.error("[sleep.lua]" .. json_obj .. "does not exist or " .. config_file "is formatted incorrectly") return nil end local substr = string.sub(file_str, b_obj, e_obj) local key_val = string.match(substr, obj_key) if not key_val then mp.msg.error("[sleep.lua]: could not extract \"" .. string.match(obj_key, "\"([^\"]+)\"") .. "\"" .. " from " .. config_file) return nil end return key_val end local function read_config() mp.msg.info("[sleep.lua]: opening", config_file .. "...") local openf = io.input(config_file) if openf == nil then mp.msg.error("[sleep.lua]: failed to open", config_file .. "!") -- TODO: we should make sure it exists, otherwise should create it end local file_str = openf:read("*all") if file_str == nil or file_str == "" then mp.msg.error("[sleep.lua]: Failed to read config_file into string or config_file is empty", config_file .. "!") end mp.msg.info("[sleep.lua]: closing", config_file .. ".") io.close(openf) -- TODO: put in table, then index with @param and return it -- TODO: add display_time boolean local default_time = read_jsonkey_value(file_str, "\"config\"", "\"default_time\"%s*:%s*(%d+)") local prevstate_tstamp = read_jsonkey_value(file_str, "\"previous_state\"", "\"timestamp\"%s*:%s*\"(.-)\"") local prevstate_lastup = read_jsonkey_value(file_str, "\"previous_state\"", "\"last_updated\"%s*:%s*\"(.-)\"") local prevstate_active = read_jsonkey_value(file_str, "\"previous_state\"", "\"was_active\"%s*:%s*([a-zA-Z]+)") mp.msg.info("default_time: " .. default_time or "[sleep.lua]: could not extract default_time from") mp.msg.info("prevstate_tstamp: " .. prevstate_tstamp) mp.msg.info("prevstate_lastup: " .. prevstate_lastup) mp.msg.info("prevstate_active: " .. prevstate_active) end --------------------------- -- Sleep / Timer -- --------------------------- local function reinstate_tstamp(time) -- according to a gesture, this should be called, and seek to @param in file -- we also need to verify that we're in the correct file. end local function export_time() mp.msg.info("[sleep.lua]: exporting date and timestamp") time.prev_state.timestamp = mp.get_property_number("time-pos") time.prev_state.was_active = false time.prev_state.last_update = os.date("!%Y-%m-%dT%H:%M:%SZ") -- ISO 8601 UTC -- TODO: EXPORT TO sleep.json end local function set_timer() time.active = true time.remaining = time.minutes * 60 local update_timer update_timer = mp.add_periodic_timer(1, function() if not time.active then update_timer:kill() return end time.remaining = time.remaining - 1 if time.display_time then local hrs = math.floor(time.remaining / 3600) local min = math.floor((time.remaining % 3600) / 60) local sec = time.remaining % 60 local rem = string.format(time.format, hrs, min, sec) mp.osd_message("Sleep Timer: " .. rem, 3) mp.msg.info("[sleep.lua]: time remaining: " .. rem) end if time.remaining <= 0 then mp.msg.info("[sleep.lua]: time expired. Killing timer") update_timer:kill() time.active = false time.remaining = nil export_time() mp.osd_message("Sleep timer expired - pausing playback", 3) mp.msg.info("[sleep.lua]: pausing playback.") mp.set_property("pause", "yes") end end) end --------------------------- -- Action / Gestures -- --------------------------- local function cancel_pending_action() if gesture_state.actions.timer then gesture_state.actions.timer:kill() gesture_state.actions.timer = nil gesture_state.actions.callback = nil gesture_state.actions.pending = false mp.osd_message("Action cancelled") end end local function confirm_action(action_t) cancel_pending_action() gesture_state.actions.pending = true local messages = { [ActionType.SET_TIMER] = "Timer will be set for " .. time.minutes .. " minutes in " .. gesture_state.actions.confirm_timeout .. " seconds.\nGesture again to cancel", [ActionType.REMOVE_TIMER] = "Timer will be removed in " .. gesture_state.actions.confirm_timeout .. " seconds.\nGesture again to cancel", [ActionType.REINSTATE] = "Timer will be reinstated in " .. gesture_state.actions.confirm_timeout .. " seconds.\nGesture again to cancel", [ActionType.RESET] = "Timer will be reset in " .. gesture_state.actions.confirm_timeout .. " seconds.\nGesture again to cancel" } mp.osd_message(messages[action_t], gesture_state.actions.confirm_timeout) gesture_state.actions.timer = mp.add_timeout(gesture_state.actions.confirm_timeout, function() if gesture_state.actions.callback then gesture_state.actions.callback() end gesture_state.actions.timer = nil gesture_state.actions.callback = nil gesture_state.actions.pending = false end) return true end -- user calls this local function handle_gesture() mp.osd_message("Gesture Received. (" .. gesture_state.triggers.count .. ")", 3) gesture_state.triggers.count = gesture_state.triggers.count + 1 local current_time = mp.get_time() gesture_state.triggers.last_action_time = current_time if gesture_state.actions.pending then cancel_pending_action() return end if gesture_state.triggers.count == ActionType.SET_TIMER then local confirmed = confirm_action(ActionType.SET_TIMER) if confirmed and not time.active then gesture_state.actions.callback = function() mp.msg.info("[sleep.lua]: sleep action confirmed. Setting timer for " .. time.minutes .. " minutes") set_timer() mp.osd_message("Timer has been set!") end else -- TODO: mp.osd_message("Timer already exists. [duration remaining]\nGesture again to reset the timer") mp.msg.info("[sleep.lua]: timer already exists.") end elseif gesture_state.triggers.count == ActionType.REMOVE_TIMER then local confirmed = confirm_action(ActionType.REMOVE_TIMER) if confirmed then gesture_state.actions.callback = function() --remove_timer() mp.osd_message("Timer has been removed.") end end elseif gesture_state.triggers.count == ActionType.REINSTATE then local confirmed = confirm_action(ActionType.REINSTATE) if confirmed then gesture_state.actions.callback = function() -- reinstate_timer(t) mp.osd_message("Reinstating [time stamp] from [FILE].") end end else gesture_state.triggers.count = 0 end end -- called immediately upon opening a media config_file local function main() mp.msg.info("[sleep.lua]: script has been loaded") mp.osd_message("script has been loaded") --read_config() end mp.add_key_binding(nil, "sleep", handle_gesture) -- the user invokes this by gesturing (user-set in input.conf) main() -- this is run upon opening a media config_file